Yes, I can be inside a sound stage in Hollywood, California, parked in front of a flat screen with a PS4 controller in my hands. Hello Games senior producer Suzy Wallace can be explaining how can I extract the crystals from the surface of this procedure generated, neon planet to add a layer of thermal protection for my spacesuit. But I'm also playing Sky anyone, and that means anything - to stop interstellar travel, merciless death - is possible.
You may exaggerate, but only slightly. Nobody sky is the long awaited title Hello Games will be landing on PC and PlayStation 4 on June 21. Basically it is a sandbox space exploration: the players are dropped into a universe filled with about 18 trillion worlds, each with its own specific attributes landscapes, and indigenous creatures. The object of the game is largely undefined: you can hang out and crystals mines massive underground caverns, or you can build your spaceship, sit on the trade routes of space, and blow passing ships into pieces. It's all in the game, and what is clear after playing the game for a half hour is that no amount of practice or preview time ever can transmit the full experience of the game, Sky anyone is a simulation of life.
"I think we have a vision in mind, and his vision is that people explore," Sean Murray, Hello Games founder 'he says. "And are required to explore in a way that is difficult." It outlines a scenario: on your game, if you're on a planet of glacial ice and see a distant mountain on the horizon, you will struggle to get there. Update your suit and weaponry; survive the elements; facing off against predators lurking in the night planets. The challenge of the trip itself permeates the ultimate goal seriously. It has weight. "You are about to get to that mountain, and stands on top of it, and then the sunrise is. That becomes a very significant time for you. But if there was no challenge in the middle, and were only able to walk there ambiently, then you have much less sense. "
Back on the planet, I've managed to put things in enough to go exploring. A building looms on a hill in the distance, and my jetpack that set off for a visit. While each planet has its own distinct set of creatures and architecture, there is a common aesthetic, which feels like a mash-up of book covers of Robert Heinlein and Chris Foss concept 'art of Alejandro Jodorowsky Duna. It is fantastic, however familiar, and although I did not encounter with the riff-Ala-X that was presented so prominently in the marketing materials of the game, however, it feels like part of a cohesive universe.
Toco down, and suddenly a herd of creatures running towards me.
I don `t believe; I just react - and shoot. This is a game after all, and if you're carrying around a laser gun then convention dictates that uses laser gun. One of the creatures tumbles to the ground in a clumsy, expanding mess. It is a kind of goat alien thing, with yellow straps stretched between his torso and limbs. I had read about the meeting my colleague with extraterrestrial life in heaven for anyone before, so I knew that these things happened, but without any mission, directive, or a larger narrative driving my actions and gives me a moral framework I felt something quite surprising fault.
I felt something altogether surprising: BLAME
"All the challenges in the game, all mechanical, they are trying to nurture that feeling of giving more meaning to their discoveries," Murray says. "What can we do to give the player a sense of purpose, and indeed in some respects slow them down a bit, and make them have to make sensible decisions. As land on a planet, and immediately take off again because it is too dangerous for them now - and then left with that feeling of gnawing 'What was there "?'
Or the gnawing feeling of "Why me kill the goat dumb thing when I was taking care of their own business?" Using my binoculars to explore one of the friends of the creature. That allows me to "discover" the species, and the participation of my claim, giving it a new name, if I want. I put the name of my cat.
After being knocked down by a combination of droid sentry robot rage (which did not agree with me using my weapon crystals mines) and creatures angry dinosaur-ish (who do not pass me me hurt animals), came to my boat and head into space. It is immense, overwhelming, and not because of the visual effects alone. It is hard to take because I know that each one of those points of light is a real destination - a world realized just waiting to be discovered and explored. Murray says his team knows that 90 percent of them will never be seen by the players, and the magnitude of all this is difficult to process. I decide to go down to one of the planets, but as the atmosphere begins to heat I'm receives laser attacks from behind as another ship seizes me.
Viro right and blow out of the sky. There is no shame on this occasion.
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